//
// Generated by Microsoft (R) HLSL Shader Compiler 9.29.952.3111
//
// Parameters:
//
//   float AxisRotationVectorSourceIndex;
//   float4 AxisRotationVectors[2];
//   float4 CameraRight;
//   float4 CameraUp;
//   float4 CameraWorldPosition;
//   float4x4 LocalToWorld;
//   float3 ParticleUpRightResultScalars;
//   float3 TemporalAAParameters;
//   float4x4 ViewProjectionMatrix;
//
//
// Registers:
//
//   Name                          Reg   Size
//   ----------------------------- ----- ----
//   ViewProjectionMatrix          c0       4
//   LocalToWorld                  c6       4
//   AxisRotationVectors           c10      2
//   TemporalAAParameters          c12      1
//   CameraWorldPosition           c13      1
//   CameraRight                   c14      1
//   CameraUp                      c15      1
//   AxisRotationVectorSourceIndex c16      1
//   ParticleUpRightResultScalars  c17      1
//

    vs_3_0
  def c253, 0, 0, 0.0625, 1
    def c18, 0, 0, 0.159154937, 0.5
    def c19, 0, 1, 6.28318548, -3.14159274
    def c20, 1, 1, 0.00999999978, 0
    def c21, 1, 0, 0, 0
  dcl_2d s0
    dcl_position v0
    dcl_normal v1
    dcl_tangent v2
    dcl_blendweight v3
    dcl_texcoord v4
    dcl_texcoord1 v5
    dcl_texcoord2 v6
    dcl_texcoord3 v7
    dcl_color o0.x
    dcl_texcoord o1
    dcl_texcoord1 o2
    dcl_texcoord2 o3
    dcl_texcoord6 o4
    dcl_position o5
    mul r0.xyz, c7, v1.y
    mad r0.xyz, c6, v1.x, r0
    mad r0.xyz, c8, v1.z, r0
    mad r0.xyz, c9, v1.w, r0
    mul r1, c7, v0.y
    mad r1, c6, v0.x, r1
    mad r1, c8, v0.z, r1
    mad r1, c9, v0.w, r1
    add r0.xyz, -r0, r1
    dp3 r0.w, r0, r0
    max r0.w, r0.w, c20.z
    rsq r0.w, r0.w
    mul r0.xyz, r0.w, r0
    add r2.xyz, -r1.zxyw, c13.zxyw
    dp3 r0.w, r2, r2
    max r0.w, r0.w, c20.z
    rsq r0.w, r0.w
    mul r2.xyz, r0.w, r2
    mul r3.xyz, r0.yzxw, r2
    mad r3.xyz, r2.zxyw, r0.zxyw, -r3
    mul r0.xyz, -r0, c17.y
    dp3 r2.w, r3, r3
    max r2.w, r2.w, c20.z
    rsq r2.w, r2.w
    mul r3.xyz, r2.w, r3
    mul r3.xyz, r3, c17.y
    mad r2.w, v3.x, c18.z, c18.w
    frc r2.w, r2.w
    mad r2.w, r2.w, c19.z, c19.w
    sincos r4.xy, r2.w
    mul r5, r4.y, c14
    mad r5, -r4.x, c15, r5
    mov r3.w, c18.x
    mad r3, r5, c17.x, r3
    slt r2.w, c16.x, -c16.x
    frc r4.z, c16.x
    add r4.w, -r4.z, c16.x
    slt r4.z, -r4.z, r4.z
    mad r2.w, r2.w, r4.z, r4.w
    mova a0.x, r2.w
    mul r5.xyz, r2, c10[a0.x].yzxw
    mad r2.xyz, r2.zxyw, c10[a0.x].zxyw, -r5
    dp3 r4.z, r2, r2
    max r4.z, r4.z, c20.z
    rsq r4.z, r4.z
    mul r2.xyz, r2, r4.z
    mad r2.xyz, r2, c10[a0.x].w, -c10[a0.x]
    slt r4.z, -r2_abs.w, r2_abs.w
    sge r2.w, -r2_abs.w, r2_abs.w
    mad r5.xyz, r2.w, r2, c10[a0.x]
    mad r2.xyz, r4.z, r2, c10[a0.x]
    mul r2.xyz, r2, c17.z
    mul r5.xyz, r5, c17.z
    mov r2.w, c18.x
    add r2, r2, r3
    frc r3.x, v3.y
    add r3.x, -r3.x, v3.y
    mova a0.x, r3.x
    mov r3.w, c18.w
    add r3.xy, -r3.w, c18[a0.x]
    mul r3.xy, r3, v2
    mad r1, r3.x, r2, r1
    mul r2, r4.x, c14
    mad r2, r4.y, c15, r2
    mov r0.w, c18.x
    mad r0, r2, c17.x, r0
    mov r5.w, c18.x
    add r0, r0, r5
    mad r0, r3.y, r0, r1
    mul r1, r0.y, c1
    mad r1, c0, r0.x, r1
    mad r1, c2, r0.z, r1
    mad r1, c3, r0.w, r1
    mov o4, r0
    mul r0.x, r1.w, c12.z
    mad o5.xy, r0.x, c12, r1
    mov o5.zw, r1
    mov o0.x, v6.x
    mov o1, v4
    mov o2, v5
    mov o3, v7

// approximately 88 instruction slots used
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